I made a crouching animation for a game I'm working in which you hold ''c'' your character gets in a low position and their walk speed is slow. I have already made a walking animation for it where if you try moving while you're in that crouching position only your legs move, But I can't find a way to implant that crouch walk animation into the game. Any help?
Here's the crouch animation:
local player = game.Players.LocalPlayer local mouse = player:GetMouse() local Animate local Humanoid = player.Character:FindFirstChild('Humanoid') mouse.KeyDown:Connect(function(Key) if Key == "c" then local Animation = Instance.new("Animation", player.Character) Animation.AnimationId = "rbxassetid://02633068545" Animate = Humanoid:LoadAnimation(Animation) Animate:Play() Humanoid.WalkSpeed = 5.5 end end) mouse.KeyUp:Connect(function(Key) if Key == "c" then Animate:Stop() Humanoid.WalkSpeed = 16 end end)
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Video of what the crouching animation looks like: https://gyazo.com/d427b29ec06f88429bea89ea5f26c6c8
You'll need to utilise AnimationPriority
. (Core < Idle < Movement < Action). You can assign an Animation's AnimationPriority in the animation editor, or during runtime with AnimationTrack.Priority
. Keep in mind that, when two animations with the same priority play, the most recent played will play on top of the other animation.
I hope this helped!