It's a rocket launcher script, and I already tried, but I broke it. Anyway to add it without it breaking?
function blow(hit, missile) if missile == nil then return end if swooshSound then swooshSound:stop() end explosion = Instance.new("Explosion") explosion.Position = missile.Position explosion.BlastPressure = 0 explosion.BlastRadius = 5 -- find instigator tag local creator = missile:FindFirstChild("creator") explosion.Hit:connect(function(part, distance) onPlayerBlownUp(part, distance, creator) end) explosion.Parent = game.Workspace if explosionSound then explosionSound:Play() end wait(.1) if missile then missile:Remove() end end
One major component of the rocket jump feature that I see missing would be explosion.DestroyJointRadiusPercent = 0
either you don't have explosionSound defined or you don't meet the requirements for rocket jump.