I have the value of the string and the value of the server chain saved in the replicated storage and all can be edited, except this input value is called msg5
In this script, I am trying to add a local value to the server value, but it does not work when that local value is updated during the game, it is only added if the value was already in the local value before starting to play
local stats = game.ReplicatedStorage:findFirstChild("hide2") local msg5 = stats:findFirstChild("msg5") local stats2 = game.Players:findFirstChild("Local") local Vote = stats2:findFirstChild("ActualVote") while wait() do msg5.Value = msg5.Value+Vote.Value end