I can not make the random punch system, like it punches a left punch then a right punch and then a kick! help me
StarterCharacterScripts
local UserInputService = game:GetService("UserInputService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local punchEvent = ReplicatedStorage:WaitForChild("PunchEvent") local ready = true local function punch(inputObject, gameProcessed) if inputObject.KeyCode == Enum.KeyCode.Q and ready then punchEvent:FireServer() ready = false wait(0.5) ready = true end end UserInputService.InputBegan:Connect(punch)
ServerScriptService
math.randomseed(tick()) local ReplicatedStorage = game:GetService("ReplicatedStorage") local punchEvent = Instance.new("RemoteEvent", ReplicatedStorage) punchEvent.Name = "PunchEvent" local animations = {2634692328} local function onPunchFired(plr) local char = game.Workspace:FindFirstChild(plr.Name) local humanoid = char.Humanoid local animation = Instance.new("Animation") local picked = math.random(1, #animations) animation.AnimationId = "http://roblox.com/asset/?id="..animations[picked] local animTrack = humanoid:LoadAnimation(animation) animTrack:Play() local dmgScript = script.DmgScript:Clone() if picked == 1 then dmgScript.Parent = char.RightHand elseif picked == 2 then dmgScript.Parent = char.LeftHand end dmgScript.Disabled = false wait(0.4) dmgScript:Destroy() end punchEvent.OnServerEvent:Connect(onPunchFir