So, how do you prevent level 7 exploit from firing scripts? Well, level 7 exploits can bypass FE by manipulating RemoteEvents, right? How do you prevent it?
Hello, FlonexVorry
Unfortunately, there aren't many ways of "Securing" remote events because most Level 7 Exploiters use a script called RemoteSpy
which will look for RemoteEvents
in your game, then it will print the path of those RemoteEvents to the client-side output of the exploiter meaning he could now Fire The Remote
.
As weird as it might sound, the most "secure" way to prevent exploiters from accessing remote events is just to hire/invite staff (admins) on the servers of your game to look for those exploiters, Here is how to detect them: Rapidly increasing base stat on your game, "Rank" on your game changing instantly, (NON-REMOTE EXPLOITERS): First and most obvious one is WalkSpeed/JumpPower/HipHeight exploiters, second one is "noclippers" (Basically they remove a part locally so in their client they can see it removed and walk through it but the server will not replicate that and the player will end up walking through a part to the other players/to the server and last one is teleporting players, they will use CFrame to "teleport" to another player.
I hope this short guide helped.
~Fragmentation