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[SOLVED]Save if you already touched a part?

Asked by 6 years ago
Edited 6 years ago

im trying to make it so when you have touched the part, it will add stats once. When you leave the game and join back and touch the part, it will not add the stats because you already touched the part before. Basically like a datastore but with touching a part and not number values

--//ServerScript
wait(2)

local sell = script.Parent
local debounce = false
local tool = game.ReplicatedStorage.Present
local toFire = script.Parent.Client
local ds = game:GetService("DataStoreService")
local dss = ds:GetDataStore("NotMyRealDataStoreNameBtw")

game.Players.PlayerAdded:Connect(function(plr)
local key = "upgrade-"..plr.UserId
local folder = Instance.new("Folder",plr)
folder.Name = "Upgrades"
local save = dss:GetAsync(key)

if save then
    for i = 1,#save do
        local temp = Instance.new("BoolValue",folder)
        temp.Name = save[1]
    end
end
end)

sell.Touched:Connect(function(hit)
    if not debounce then
    debounce = true
    if hit.Parent:FindFirstChild("Humanoid")then
        local plr = workspace[hit.Parent.Name]
        local player = game.Players:GetPlayerFromCharacter(plr)
        local key = "upgrade-"..player.UserId
        local bool = Instance.new("BoolValue",player.Upgrades)
        bool.Name = "Upgrade"
        bool.Value = true
        local activated = {}
        local Capacity = game.ReplicatedStorage.Capacity
        local upgrades = player:WaitForChild("Upgrades")
        local money = player.leaderstats.Money

        if not upgrades:FindFirstChild("Upgrade")and money.Value >= 2000 then
        local reward = 25
        Capacity.Value = Capacity.Value + reward
            for i,v in pairs(player.Upgrades:GetChildren())do
            if v:isA("BoolValue")then
                table.insert(activated, v.Name)
                dss:SetAsync(key,activated)
                print("Upgrade Success")
            else
                print("Upgrade already purchased")
                Capacity.Value = Capacity.Value + 0
        wait(1)
        debounce = false

                end
            end
        end
    end
    end
end)
0
Why are you getting the player from the workspace User#24403 69 — 6y
0
Also this code is very inconsistent and why are you calling wait() at the top. User#24403 69 — 6y
0
i like to use wait in my scripts, I got the player from the workspace so i can get the player from character. Will remove the wait time though Iliketurtles12323 3 — 6y
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But you can use the Character property instead of from the workspace. By getting from the workspace, you run the risk of breaking your scripts if someone sniped a property name, either maliciously or unintentionally, or they name themselves something in your workspace, your code will break User#24403 69 — 6y
0
I didn't know that. Thanks for the info. Did some changes to it and it works Iliketurtles12323 3 — 6y

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