When there's two players in the server, one person can teleport fine with someone else, whilst the other can't do so?
For the other player, as they teleport to another player, the effects happen and they teleport but as they get to the player, the effects happen again and teleport that player to the same location by which the user just teleported to... Any ideas?
Server Script
game.ReplicatedStorage.Apparate.OnServerEvent:Connect(function(player, MouseHit) local Debris = game:GetService("Debris") local radius = 5 local children = game.Players:GetChildren() for i, child in pairs(children) do if math.abs(child.Character.Head.Position.X - player.Character.Head.Position.X)<= radius or math.abs(child.Character.Head.Position.Z - player.Character.Head.Position.Z)<= radius then A = Instance.new("Fire") Debris:AddItem(A, 1) A.Heat = 10 A.Size = 10 A.Parent = player.Character.HumanoidRootPart B = Instance.new("Fire") Debris:AddItem(B, 1) B.Heat = 10 B.Size = 10 B.Parent = child.Character.HumanoidRootPart wait(.1) child.Character.HumanoidRootPart.CFrame = CFrame.new(MouseHit) player.Character.HumanoidRootPart.CFrame = CFrame.new(MouseHit) wait(.5) A:Remove() B:Remove() elseif math.abs(child.Character.Head.Position.X - player.Character.Head.Position.X)>= radius or math.abs(child.Character.Head.Position.Z - player.Character.Head.Position.Z)>= radius then C = Instance.new("Fire") Debris:AddItem(C, 1) C.Heat = 10 C.Size = 10 C.Parent = player.Character.HumanoidRootPart wait(.1) player.Character.HumanoidRootPart.CFrame = CFrame.new(MouseHit) wait(.5) C:Remove() end end end)