So basically what this code does is when the player says !nosnow it turns off the snow. How would I make it so !nosnow and !snow only turn the snow on/off for the player who said it and not the entire server?
function onChatted(msg, speaker) local source = string.lower(speaker.Name) msg = string.lower(msg) if msg == "!nosnow" then game.Workspace.Snow.Snow1.ParticleEmitter.Enabled = false game.Workspace.Snow.Snow2.ParticleEmitter.Enabled = false elseif msg == "!snow" then game.Workspace.Snow.Snow1.ParticleEmitter.Enabled = true game.Workspace.Snow.Snow2.ParticleEmitter.Enabled = true end end game.Players.PlayerAdded:connect(function(player) player.Chatted:connect(function(msg) onChatted(msg, player) end) end)