When a player dies whilst being spectated the person spectating has to loop back to the player. Is their anyway to make the script so that it works even if the player being spectated dies
cam = game.Workspace.CurrentCamera local bar = script.Parent.Bar local title = bar.Title local prev = bar.Previous local nex = bar.Next local button = script.Parent.Button function get() for _,v in pairs(game.Players:GetPlayers())do if v.Name == title.Text then return(_) end end end local debounce = false button.MouseButton1Click:connect(function() if debounce == false then debounce = true bar:TweenPosition(UDim2.new(.5,-100,0.88,-50),"In","Linear",1,true) pcall(function() title.Text = game.Players:GetPlayerFromCharacter(cam.CameraSubject.Parent).Name end) elseif debounce == true then debounce = false pcall(function() cam.CameraSubject = game.Players.LocalPlayer.Character.Humanoid end) bar:TweenPosition(UDim2.new(-1,-100,0.88,-50),"In","Linear",1,true) end end) prev.MouseButton1Click:connect(function() wait(.1) local players = game.Players:GetPlayers() local num = get() if not pcall(function() cam.CameraSubject = players[num-1].Character.Humanoid end) then cam.CameraSubject = players[#players].Character.Humanoid end pcall(function() title.Text = game.Players:GetPlayerFromCharacter(cam.CameraSubject.Parent).Name end) end) nex.MouseButton1Click:connect(function() wait(.1) local players = game.Players:GetPlayers() local num = get() if not pcall(function() cam.CameraSubject = players[num+1].Character.Humanoid end) then cam.CameraSubject = players[1].Character.Humanoid end pcall(function() title.Text = game.Players:GetPlayerFromCharacter(cam.CameraSubject.Parent).Name end) end)