So i have a move that shoots an object. The object is a clone from an object in the workspace. I wanted make the object face the way i wanted it to from anyagnle its shot from as if it wasnt even cloned.
here is the script:
local Tool = script.Parent Tool.RemoteEvent.OnServerEvent:Connect(function(Player, Debounce) local Character = Player.Character local hum = Character.Humanoid Debounce = true local GetSugaTensho = game.Workspace["Getsuga tensho"]:Clone() GetSugaTensho.CFrame = Tool.Handle.CFrame GetSugaTensho.Anchored = false GetSugaTensho.CanCollide = false GetSugaTensho.Parent = Character local Bv = Instance.new("BodyVelocity") Bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge) Bv.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 50 Bv.Parent = GetSugaTensho end)