This used to work fine, but last week or so I noticed that the F key control wasn't working in my game.
I just now did a simple test:
function keydown(k) print(k); end m = game.Players.LocalPlayer:GetMouse(); m.KeyDown:connect(keydown)
... and "f" wasn't printed when I pressed the 'f' key (though everything else works).
Why is the f key now protected?
Can I do something to get around this? Will using a tool work? Can I do that will hiding the ROBLOX tool GUIs and avoiding other UI annoyances?
I know this question is super old, but since it isn't locked:
You can use the UserInputService
now to get around this:
local uis = game:GetService("UserInputService") uis.InputBegan:connect(function(inst) if inst.KeyCode == Enum.KeyCode.F then print("f key pressed") end end)
To get around protected keys, you will unfortunately have to use KeyUp. This is what I did when I wanted "/" to be a key that worked in my game. Sorry if you REALLY want to use KeyDown for "f," this probably wasn't the answer you wanted lol. If that is the case then I suggest sending a message to roblox about your request to fix these protected keys. (And yes, "f" is one of my hotkeys in my game too so "f" will work with KeyUp, but I figured I'd use "/" as an example xD)
Locked by adark, Spongocardo, and M39a9am3R
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