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What am I doing wrong with this launch script?

Asked by 10 years ago

I am attempting to make a script that will launch a rocket using the new explosions and DestroyJointRadiusPercent feature that will fire when I click a button (part button)

print("Launching.")

Main = game.Workspace.Rocket.Head
Remotebomb = script.Parent.Parent
LandMine = script.Parent
Booster = game.Workspace.Rocket.Booster

function onClicked()
    explosion = Instance.new("Explosion")
    explosion.BlastRadius = 50
    explosion.BlastPressure = 1000
    explosion.DestroyJointRadiusPercent = 0
    explosion.Position = Booster.Position --change the "Bomb" to any model name to make that model explode
    explosion.Parent = game.Workspace
    wait(1)
    explosion = Instance.new("Explosion")
    explosion.BlastRadius = 50
    explosion.BlastPressure = 1000
    explosion.DestroyJointRadiusPercent = 0
    explosion.Position = Booster.Position
if
    Main.velocity.y > 10000
    then
    wait(2)
    explosion = Instance.new("Explosion")
    explosion.BlastRadius = 50
    explosion.BlastPressure = 750
    explosion.DestroyJointRadiusPercent = 0
    explosion.Position = Booster.Position
else
    explosion = Instance.new("Explosion")
    explosion.BlastRadius = 50
    explosion.BlastPressure = 5000
    explosion.DestroyJointRadiusPercent = 0
    explosion.Position = Booster.Position
loop(5)
    if Main.velocity.y > 20000
        then
        wait(5)
        explosion = Instance.new("Explosion")
        explosion.BlastRadius = 50
        explosion.BlastPressure = 2500
        explosion.DestroyJointRadiusPercent = 0
        explosion.Position = Booster.Position
    end
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)

This is what I get out of the Output:

00:34:47.751 - velocity is not a valid member of Part 00:34:47.752 - Script 'Workspace.Model.Explosion trigger.Script', Line 22 00:34:47.753 - Stack End

1 answer

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Answered by 10 years ago

In lines 22 and 37, the word velocity isn't capitalized. Lua is very case sensitive, so you have to be careful about that. The velocity property in bricks is Velocity. However, the velocity property in a BodyVelocity object is called velocity (No uppercase on the first letter). Hope this helped!

1
Thanks for the help! I have the script working, except it freezes my client every time I run it now due to the sheer amount of explosions. areiydenfan00 115 — 10y
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