ok so if you read the script its pretty basic but im not sure if im using the list correctly because it will work for all the players on the list except the last 2 , not really sure if i should be using a table with {} or just keep as is but im also not sure on using a table with curly brackets
script:
local list = 38270341 or 291995028 or 131541716 or 41163273 or 303629801 or 759699976 game.Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(char) if player.UserId == list then local gui = game.ServerStorage.DevTools:Clone() gui.Parent = player.PlayerGui print("gave "..player.Name.." DevTools") end end) end)
I never used this method, and maybe its limited somehow i'm not sure, that maybe why the last 2 arent working. But I guess the only thing that you have to do is use tables.
local list = {38270341, 291995028, 131541716, 41163273, 303629801, 759699976} game.Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(char) for i = 1, #list do if player.UserId == list[i] then local gui = game.ServerStorage.DevTools:Clone() gui.Parent = player.PlayerGui print("gave "..player.Name.." DevTools") end end end) end)
And in case you don't know much about tables lemme explain,
So pretty much we assigned the table list
and we put in it a couple of values, in our case those values are a number value (cuz IDs are numbers), a table is pretty much a variable that can store multiple values, and such as variables tables can have different types of values (integer, string, boolean, number.....)
So now, we have our values in our table; but how are we going to get them? for this you gotta do either do this
print(list[1]) -- pretty much its gonna print the 1st value in our table which is 38270341 print(list[2]) -- print 2nd value which is 291995028 -- and do that for all values
But this will just be boring and super inefficient, that's why we gotta use a generic for loop
local list = {38270341, 291995028, 131541716, 41163273, 303629801, 759699976} for i, v in pairs (list) do print(v) --[[ v stands for value, its the value that is going to pass through each time table loops around, so it will print all of them (in order ofc) without doing that stupid thing we did earlier. i stands for index if you're wondering but its not rlly used that much but im happy to explain]] end
you can do it with this, but on the 1st script i looped the table around using a for loop, sometimes i prefer doing that for having a condition, which is checking if the ids are similar
and its pretty much doing what a for loop gotta do but when we do list[i]
pretty much the i variable will go up by 1 so each time it loops it will do (list[1], list[2], [list[3]..)
so as you can see its all related but the ways change in terms of efficency, and if youre wondering what #list
, # is an operator, so #list refers to the numbet of values list has, which is 6 (so like that i will go from 1 to 6)
I hope I helped! and if this didn't work, well im always here ¯\_(?)_/¯