I am trying to make the local player do a default dance, and it worked (mostly) , but either sometimes it wouldn't work, or it would only work for a couple seconds, so I added a loop, but that does not work either, because it is too fast of a loop and I do not know the exact time to do. Can anybody help me with this, I've already looked for this type of stuff but there is nothing to answer my question.
Server Script:
replicatedStorage = game:GetService("ReplicatedStorage") replicatedStorage.RE.Dance3.dance3:FireClient(plr,true)
LocalScript:
function dance3(operation) if operation == true then local name = game.Players.LocalPlayer.Name local Humanoid = game.Workspace:WaitForChild(name).Humanoid local animation = Instance.new("Animation") animation.AnimationId = "http://www.roblox.com/asset/?id=182436935" game.ReplicatedStorage.RE.Dance3.Value.Value = true local animTrack = Humanoid:LoadAnimation(animation) while game.ReplicatedStorage.RE.Dance3.Value.Value == true do wait() animTrack:Play() end elseif operation == false then game.ReplicatedStorage.RE.Dance3.Value.Value = false end end game.ReplicatedStorage.RE.Dance3.dance3.OnClientEvent:Connect(dance3)
I think your problem might be that the animation's priority is too low, consider changing it to Action. Do that in the animation editor.