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How can I add player points to this script?

Asked by 10 years ago

Check line 116.

print("Leaderboard script version 3.00 loaded")

function onPlayerEntered(newPlayer)


    local stats = Instance.new("IntValue")
    stats.Name = "leaderstats"

    local kills = Instance.new("IntValue")
    kills.Name = "Murders"
    kills.Value = 0

    local deaths = Instance.new("IntValue")
    deaths.Name = "Deaths"
    deaths.Value = 0

    kills.Parent = stats
    deaths.Parent = stats

    -- VERY UGLY HACK
    -- Will this leak threads?
    -- Is the problem even what I think it is (player arrived before character)?
    while true do
        if newPlayer.Character ~= nil then break end
        wait(5)
    end

    local humanoid = newPlayer.Character.Humanoid

    humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end )

    -- start to listen for new humanoid
    newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end )


    stats.Parent = newPlayer

end

function Send_DB_Event_Died(victim, killer)
    -- killer may be nil
    local killername = "no one"
    if killer ~= nil then killername = killer.Name end
    print("DIED EVENT: ", victim.Name, " KILLED by ", killername)

    if shared["deaths"] ~= nil then 
        shared["deaths"](victim, killer)
        print("SENT DB DEATH EVENT")
    end
end

function Send_DB_Event_Kill(killer, victim)
    print("KILL EVENT. ", killer.Name, " BLOXXED ", victim.Name)
    if shared["kills"] ~= nil then 
        shared["kills"](killer, victim)
        print("SENT DB KILL EVENT")
    end
end



function onHumanoidDied(humanoid, player)
    local stats = player:findFirstChild("leaderstats")
    if stats ~= nil then
        local deaths = stats:findFirstChild("Deaths")
        deaths.Value = deaths.Value + 1

        -- do short dance to try and find the killer

        local killer = getKillerOfHumanoidIfStillInGame(humanoid)


        Send_DB_Event_Died(player, killer)
        handleKillCount(humanoid, player)
    end
end

function onPlayerRespawn(property, player)
    -- need to connect to new humanoid

    if property == "Character" and player.Character ~= nil then
        local humanoid = player.Character.Humanoid
            local p = player
            local h = humanoid
            humanoid.Died:connect(function() onHumanoidDied(h, p) end )
    end
end

function getKillerOfHumanoidIfStillInGame(humanoid)
    -- returns the player object that killed this humanoid
    -- returns nil if the killer is no longer in the game

    -- check for kill tag on humanoid - may be more than one - todo: deal with this
    local tag = humanoid:findFirstChild("creator")

    -- find player with name on tag
    if tag ~= nil then

        local killer = tag.Value
        if killer.Parent ~= nil then -- killer still in game
            return killer
        end
    end

    return nil
end

function handleKillCount(humanoid, player)
    local killer = getKillerOfHumanoidIfStillInGame(humanoid)
    if killer ~= nil then
        local stats = killer:findFirstChild("leaderstats")
        if stats ~= nil then
            local kills = stats:findFirstChild("Murders")
            if killer ~= player then
                kills.Value = kills.Value + 1
                --How can I award 10 player points here?
            else
                kills.Value = kills.Value - 1

            end
            Send_DB_Event_Kill(killer, player)
        end
    end
end

game.Players.ChildAdded:connect(onPlayerEntered)

1 answer

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-1
Answered by 10 years ago

on the line you commented, add this:

game:GetService("PointsService"):AwardPoints(killer.Parent.Parent.Parent.userId,10)

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