This is the code from the episode with the problem...
Status.Value = "Get ready to play!" wait(2) for i = GameLength,0,-1 do for x, player in pairs(plrs) do if player then character = player.Character if not character then -- left the game table.remove(plrs,x) else if character:FindFirstChild("GameTag") then -- they are still alive print(player.Name.." is still in the game!") else -- they are dead table.remove(plrs,x) print(player.Name.." has been removed!") end end else table.remove(plrs,x) print(player.Name.." has been removed!") end end Status.Value = "There are "..i.." seconds left, and "..#plrs.." players left." if #plrs == 1 then -- last person standing Status.Value = "The Winner is "..plrs[1].Name plrs[1].leaderstats.Bucks.Value = plrs[1].leaderstats.Bucks.Value + reward break elseif #plrs == 0 then Status.Value = "Nobody Won!" break elseif i == 0 then Status.Value = "Time is up!" break end wait(1) end print("The game has ended!") wait(3) for i, player in pairs(game.Players:GetPlayers()) do character = player.Character if not character then -- ignore them else if character:FindFirstChild("GameTag") then character.GameTag:Destroy() end if player.Backpack:FindFirstChild("Sword") then player.Backpack.Sword:Destroy() end if character:FindFirstChild("Sword") then character.Sword:Destroy() end end player:LoadCharacter() end ClonedMap:Destroy() Status.Value = "Game Ended" wait(2) end
...and the link to the video here. can somebody help find out what I did wrong?
Edit: For the people asking what the output was, it said "leaderstats is not a valid member of player name here, on line 121, which is on line 36 here.
Edit 2: Here is the script that I am having the Instance problem with.
game.Players.PlayerAdded:Connect(function(player) local leaderstats = Instance.new("Folder") leaderstats.Name = "leaderstats" leaderstats.Parent = player local bucks = Instance.new("IntValue") bucks.Name = "Bucks" bucks.Value = 0 bucks.Parent = leaderstats player.CharacterAdded:connect(function(character) character.Humanoid.WalkSpeed = 16 character.Humanoid.Died:Connect(function() -- whenever somebody dies, the event will run if character.Humanoid and character.Humanoid:FindFirstChild("creator") then game.ReplicatedStorage.Status.Value = tostring(character.Humanoid.creator.Value).." KILLED "player.Name end if character:FindFirstChild("GameTag") then character.GameTag:Destroy end player:LoadCharacter() end) end) end)
On line 3, you see that there is an Instance there. But, for some reason, when I type it, it doesn't turn blue.
try this, it will not work completely but maybe it will help so try it
-- Define variables local ReplicatedStorage = game:GetService("ReplicatedStorage") local ServerStorage = game:GetService("ServerStorage") local MapsFolder = ServerStorage:WaitForChild("Maps") local Status = ReplicatedStorage:WaitForChild("Status") local GameLength = 50 local reward = 20 --Game loop while true do Status.Value = "Waiting for 2 (or more) Players to Join!" repeat wait(1) until game.Players.NumPlayers >= 2 Status.Value = "Intermission (15 seconds)" wait(15) local plrs = {} for i, player in pairs (game.Players:GetPlayers())do if player then table.insert(plrs,player) end end wait(2) local AvailableMaps = MapsFolder:GetChildren() local ChosenMap = AvailableMaps[math.random(1,#AvailableMaps)] Status.Value = ChosenMap.Name.." Chosen" local ClonedMap = ChosenMap:Clone() ClonedMap.Parent = workspace --Teleport players to the map local SpawnPoints = ClonedMap:FindFirstChild("SpawnPoints") if not SpawnPoints then print("SpawnPoints not found!") end local AvailableSpawnPoints = SpawnPoints:GetChildren() for i, player in pairs(plrs) do if player then character = player.Character if character then --Teleport them character:FindFirstChild("HumanoidRootPart").CFrame = AvailableSpawnPoints[1].CFrame table.remove(AvailableSpawnPoints,1) --Give them a sword local Sword = ServerStorage.Sword:Clone() Sword.Parent = player.Backpack local GameTag = Instance.new("BoolValue") GameTag.Name = "GameTag" GameTag.Parent = player.Character else --There is no character if not player then table.remove(plrs,i) end end end end Status.Value = "Get ready for Battle!" wait(5) for i = GameLength,0,-1 do for x, player in pairs(plrs) do if player then character = player.Character if not character then --Left the game table.remove(plrs,x) else if character:FindFirstChild("GameTag") then --They are still alive print(player.Name.." is still in the game!") else --They are dead table.remove(plrs,x) print(player.Name.." has been removed!") end end else table.remove(plrs,x) print(player.Name.." has been removed!") end end Status.Value = "There are "..i.." seconds left, and "..#plrs.." players left." if #plrs == 1 then --Last person standing Status.Value = "The winner is "..plrs[1].Name plrs[1].leaderstats.Bucks.Value = plrs[1].leaderstats.Bucks.Value + reward break elseif #plrs == 0 then Status.Value = "Nobody won!" break elseif i == 0 then Status.Value = "Time up!" break end wait(1) end print("GAME ENDED") for i, player in pairs(game.Players:GetPlayers()) do character = player.character if not character then --Ignore them else if character:FindFirstChild("GameTag") then character.GameTag:Destroy() end if player.Backpack:FindFirstChild("Sword") then player.Backpack.Sword:Destroy() end if character:FindFirstChild("Sword") then character.Sword:Destroy() end end player:LoadCharacter() end ClonedMap:Destroy() Status.Value = "Game Ended" wait(2) end