PointData = game:GetService("DataStoreService"):GetDataStore("PointData") RebirthData = game:GetService("DataStoreService"):GetDataStore("RebirthData") LevelData = game:GetService("DataStoreService"):GetDataStore("LevelData") game.Players.PlayerAdded:Connect(function(plr) local LB = Instance.new("IntValue",plr) LB.Name = "leaderstats" local p = Instance.new("IntValue",LB) p.Name = "Ornaments" p.Value = PointData:GetAsync(plr.userId) or 0 local r = Instance.new("IntValue",LB) r.Name = "Level" r.Value = LevelData:GetAsync(plr.userId) or 0 local z = Instance.new("IntValue",LB) z.Name = "Rebirths" z.Value = RebirthData:GetAsync(plr.userId) or 0 LB.Parent = plr p.Parent = LB r.Parent = LB z.Parent = LB end) game.Players.PlayerRemoving:Connect(function(plr) PointData:SetAsync(plr.userId, plr.leaderstats.Points.Value) RebirthData:SetAsync(plr.userId, plr.leaderstats.Rebirths.Value) LevelData:SetAsync(plr.userId, plr.leaderstats.Level.Value) end)
~~~~~~~~~~~~~~~~~ Please help, thanks.****