I'm trying to CFrame a cylinder part, so that it's start is in the middle of a sphere. The cylinder and the part both vary in the size as they grow,but their base is 4,4,4(sphere) and 8,4,4(cylinder).
I CFrame the part with this part of the script.
Blast.CFrame = Player.Character.OuterBall.CFrame * CFrame.new(0, Blast.Size.X/-2 --[[Trying to move it by half of the cylinder's x axis so it's start ends up at the front--]], 0)
Here is some context if it helps.
local Blast = Instance.new("Part") local Weld3 = Instance.new("WeldConstraint") Weld3.Part0 = Player.Character.InnerBall Weld3.Part1 = Blast Weld3.Parent = Blast Blast.Name = "Blast" Blast.Color = Color3.fromRGB(0,255,255) Blast.Material = "Neon" Blast.Transparency = 0.5 Blast.CanCollide = false Blast.Shape = "Cylinder" Blast.Size = Vector3.new(Player.Character.OuterBall.Size.X * 4, Player.Character.OuterBall.Size.Z, Player.Character.OuterBall.Size.Y) Blast.CFrame = Player.Character.OuterBall.CFrame * CFrame.new(0, Blast.Size.X/-2, 0) Blast.Orientation = Vector3.new(-45,0,90) Blast.Parent = Player.Character
This is what it looks like: Image1
This is what it looks like: Image2 With
Player.Character.OuterBall.CFrame * CFrame.new(Blast.Size.X/-2, 0, 0)
Instead of
Player.Character.OuterBall.CFrame * CFrame.new(0, Blast.Size.X/-2, 0)
If anymore context is needed please tell me.
try
Player.Character.OuterBall.CFrame * CFrame.new(Vector3.new(Blast.Size.X/-2, 0, 0))