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How to force mass on a player character?

Asked by 6 years ago

Is there a way to force a mass on a player character, so when a tool or equipment etc are added in the character the mass stays the same ? If so how to do it ?

For example giving a mass of 20 and something 30 mass worth is added it keeps the mass at 20.

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You might want to try the new Massless property on baseparts if your tool is made of one. I never used it though so it might be a good time to check. Rheines 661 — 6y
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Sum the initial mass of a character and store it as xm. Store all original parts of the character in the table xs. Sum the changed mass of a character and store it as ym. Set the density of parts in xs to (ym - xm) / xm. Something along those lines should work. fredfishy 833 — 6y

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