So I am making a game where players make their own suit & can eventually build plating on it. But I am having trouble coming up with a way to store the player's 'plating configuration' since each plate has to have a 'vector 3' sort of value as well as which part it is attached to & what material it is. how would I store these five different values easily in a table & then store it with datastore?
here is some code I was experimenting with but I am still having trouble:
local DSS = game:GetService("DataStoreService") local PltngConfig = DSS:GetDataStore("PlatingConfig") game.Players.PlayerAdded:connect(function(player) if PltngConfig:GetAsync(player.userid) ~= nil then PlatingConfig = PltngConfig:GetAsync(player.userid) else --code to make new data will go here end end) game.Players.PlayerRemoving:connect(function(player) PltngConfig:SetAsync(player.userid, PlatingConfig) end)
Nvm, I just found out how to make tables within tables which allows me to save 5 values per key.