So I'm using a raycasting gun and when I fire it at a NPC , the NPC reaches 0 health but doesnt die and keeps following me? Here is the scripts. Oh and by the way they are holding a sword because they are ninjas.
local tool = script.Parent local player = game:GetService("Players").LocalPlayer tool.Equipped:connect(function(mouse) print("Tool equipped!") mouse.Button1Down:connect(function() print("Mouse pressed!") local ray = Ray.new(tool.Handle.CFrame.p, (mouse.Hit.p - tool.Handle.CFrame.p).unit * 300) local part, position = workspace:FindPartOnRay(ray, player.Character, false, true) local beam = Instance.new("Part", workspace) beam.BrickColor = BrickColor.new("White") beam.FormFactor = "Custom" beam.Material = "Plastic" beam.Transparency = 0.6 beam.Anchored = true beam.Locked = true beam.CanCollide = false local distance = (tool.Handle.CFrame.p - position).magnitude beam.Size = Vector3.new(0.3, 0.3, distance + 5) beam.CFrame = CFrame.new(tool.Handle.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) game:GetService("Debris"):AddItem(beam, 0.1) if part then local humanoid = part.Parent:FindFirstChild("Humanoid") if not humanoid then humanoid = part.Parent.Parent:FindFirstChild("Humanoid") end if humanoid then script.Parent.Fire:Play() humanoid:TakeDamage(40) end end end) end)
Thanks!
I believe this is due to your game having FilteringEnabled on, it means that anything that the Client does cannot affect anything on the server, in this case the NPC. This means that no one else in the game can see this change, only the Client. This is so that the game can attempt to stop exploiters and trolls inserting inappropriate images into the game. Instead, the Client would request for things to happen for the server to do, for example the Client requesting the NPC to be damaged by the sword.
With your script, the Client appears to have changed the NPCs health, but that's only to the Client, not to the server. The server still thinks the NPC's health has not changed. Below is a link regarding Filtering Enabled being discussed:
https://devforum.roblox.com/t/how-do-i-even-go-about-using-filtering-enabled/150072
Hope this helps a bit!