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The script wont work... I did a sword, and... It didn't work... Can somebody help me?

Asked by 5 years ago
Edited 5 years ago

Please encode Lua code in the Lua block code tag (look for the Lua icon in the editor).

So... I did some giant sword script ( not giant, but for starters it's a bit complex ), it alternates attacks. But... It doesn't works, it simply wont use ( play the animation ) can someone help me? Scripts: equipEvent ( localScript ):~~~~~~~~~~~~~~~~~


script.Parent.Equipped:connect(function(swquip) script.Parent.attackID.Value = 1 script.equipsound:Play() script.Parent.CanDamage.Value = false end)~~~~~~~~~~~~~~~~~

attackScript ( localScript ):~~~~~~~~~~~~~~~~~


local CanAttack = true local attackID = script.Parent.attackID.Value local attack1 = script.Parent.Parent.Humanoid:LoadAnimation(script.attack1) local attack2 = script.Parent.Parent.Humanoid:LoadAnimation(script.attack2) local attack3 = script.Parent.Parent.Humanoid:LoadAnimation(script.attack3) local dmgAble = script.Parent.CanDamage.Value script.Parent.Activated:connect(function() if attackID == 1 and CanAttack == true then attack1:Play() CanAttack = false wait(2) attackID = 2 CanAttack = true dmgAble = true end if attackID == 2 and CanAttack == true then attack2:Play() CanAttack = false wait(3) attackID = 3 CanAttack = true dmgAble = true end if attackID == 3 and CanAttack == true then attack3:Play() CanAttack = false wait(4) CanAttack = true attackID = 1 dmgAble = true end end)~~~~~~~~~~~~~~~~~

damageScript ( Script ):~~~~~~~~~~~~~~~~~


blade = script.Parent.blade attackID = script.Parent.attackID.Value dmgAble = script.Parent.CanDamage.Value blade.Touched:connect(function(targetPlayer) if targetPlayer.Parent:FindFirstChild("Humanoid") and attackID == 1 and dmgAble == true then targetPlayer.Parent.Humanoid:TakeDamage(50) dmgAble = false end if targetPlayer.Parent:FindFirstChild("Humanoid") and attackID == 2 and dmgAble == true then targetPlayer.Parent.Humanoid:TakeDamage(75) dmgAble = false end if targetPlayer.Parent:FindFirstChild("Humanoid") and attackID == 3 and dmgAble == true then targetPlayer.Parent.Humanoid:TakeDamage(200) dmgAble = false end end)~~~~~~~~~~~~~~~~~

CanDamage is a BoolValue attackID is an intValue I really don't know what I missed, the output doesn't gives me any errors... ( ONLY THE THANOS IDLE ANIMATION ERROR lol ) The thing that happens is: The animation wont work, when I use it, nothing happens! ;-; Please tell me what I need to fix or what makes it doesn't work, and... I'm not gonna use it in ROBLOX, only in Studio... Because I know it wont work on the ROBLOX ( Servers ) Sorry bad grammar, I'm brazilian. Oh yeah, the Animation Editor said there's no R15 parts ( I'm using R6, I built the animation on a R6 ), so I'm not sure if that's the problem.

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use code blocks plz User#23365 30 — 5y
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put in codebox yHasteeD 1819 — 5y
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that looks more like a essay than a question lol User#23365 30 — 5y
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Is it the BoolValue Value and IntValue Value are not updating? User#24403 69 — 5y

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Answered by 5 years ago
Edited 5 years ago

I have got a super easy way to code swords and it doesnt take much effort This sword can damage both npc and players so step number 1 is to insert a on touch damage script into the blade. The script should look lie this:

function onTouched(hit)
        local human = hit.Parent:findFirstChild("Humanoid")
        if (human ~= nil) then
                human.Health = human.Health - 50
        end
end
script.Parent.Touched:connect(onTouched)

and set the script to disabled

now,you want to insert 2 sounds into the tool, a equip sound and a knife slash sound. then just insert a normal script into the tool and type in this

local attk = math.random(1, 5) --- change 5 to the number of attacks
script.Parent.Equipped:connect(function()
    script.Parent.Knife_Equip:Play()
end)


script.Parent.Activated:connect(function()
    script.Parent.Blade["Damage Script"].Disabled = false
    script.Parent.Knife_Slash:Play()
       if attk == 1 then
    script.Parent.GripForward = Vector3.new(0,5,- 1) ---change the value in Vector3.new to whatever u want
     end
if attk == 2 then
    script.Parent.GripForward = Vector3.new(0,5,- 1) ---change the value in Vector3.new to whatever u want
     end
if attk == 3 then
    script.Parent.GripForward = Vector3.new(0,5,- 1) ---change the value in Vector3.new to whatever u want
     end
if attk == 4 then
    script.Parent.GripForward = Vector3.new(0,5,- 1) ---change the value in Vector3.new to whatever u want
     end
if attk == 5 then
    script.Parent.GripForward = Vector3.new(0,5,- 1) ---change the value in Vector3.new to whatever u want
     end
end)
script.Parent.Deactivated:connect(function()
    script.Parent.Blade["Damage Script"].Disabled = true
    script.Parent.GripForward = Vector3.new(0,0,- 1)

end)

then insert another normal script into the tool and this script will be for welding so type in this:

function weld()
    local parts,last = {}
    local function scan(parent)
        for _,v in pairs(parent:GetChildren()) do
            if (v:IsA("BasePart")) then
                if (last) then
                    local w = Instance.new("Weld")
                    w.Name = ("%s_Weld"):format(v.Name)
                    w.Part0,w.Part1 = last,v
                    w.C0 = last.CFrame:inverse()
                    w.C1 = v.CFrame:inverse()
                    w.Parent = last
                end
                last = v
                table.insert(parts,v)
            end
            scan(v)
        end
    end
    scan(script.Parent)
    for _,v in pairs(parts) do
        v.Anchored = false
    end
end

weld()
script:Remove()

I hope this answer helped! :3

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