When I do player:GetMouse()
on a server, it returns nil, How can I get the mouse?
Heres the code I wrote on a tool
local player = nil if script.Parent.Parent:IsA("Model") then player = game:GetService("Players"):FindFirstChild(script.Parent.Parent.Name) else player = script.Parent.Parent.Parent end print(player) local mouse = player:GetMouse() print(mouse)
prints (the player's name)
and after it prints nil
You are able to get a player's mouse by using the :GetMouse() feature. Keep in mind that ":GetMouse()" will only return the mouse being used by the client. Just because of that, we are going to make an EXAMPLE of a GetMouse function Remember that this is just an example of what you can do with GetMouse
For Example: [In a server-sided script]
local rs = game:GetService("ReplicatedStorage") local getmouse = Instance.new("RemoteEvent", rs) getmouse.Name = "GetMouse" getmouse.OnServerEvent:Connect(plr, mouse) if mouse == "MouseButton1Down" then print(plr .. " just clicked MouseButton1Down!") end end)
[In a Local-Script]
local event = game:GetService("ReplicatedStorage"):WaitForChild("GetMouse") local mouse = game.Players.LocalPlayer:GetMouse() mouse.Button1Down:Connect(function() event:FireServer(game.Players.LocalPlayer.Name, Button1Down) end)