I want to kill everyone at once.
I have this so far:
game.Players.Health = 0
doesn't work though
local function killEveryone() local allPlayers = game.Players:GetChildren() for i = 1, #allPlayers do allPlayers[i].Character.Humanoid.Health = 0 end end
So your script doesn't work for osme reasons.
game.Players is a service.
.Health is a property of Humanoid. Basicly you are trying to set the service's health to 0 which is wrong.
for i, v in pairs (game:GetService("Players"):GetPlayers()) do v.Character:FindFirstChild("Humanoid").Health = 0 end
^ that right there is a generic loop, we are going through each index of the table
game:GetService("Player"):GetPlayers() which returns the table of the players. Then we are changing each index's humanoid health to 0, the index is the player (v).