Hey all, I'm tired of changing a property of multiple objects one by one, but when I tried to make an array to solve this it did not work. How could I have this so all of these could be changed with a table, I do not know where to begin.
local player = game.Players.LocalPlayer local x = 5 game.ReplicatedStorage.SeeThrough.OnClientEvent:Connect(function(seat) print(seat.name) if seat.Occupant ~= nil then seat.Parent.Parts.Part1.Transparency = 0.5 seat.Parent.Parts.Part2.Transparency = 0.5 seat.Parent.Parts.Part3.Transparency = 0.5 seat.Parent.Parts.Part4.Transparency = 0.5 else seat.Parent.Parts.Part1.Transparency = 0 seat.Parent.Parts.Part2.Transparency = 0 seat.Parent.Parts.Part3.Transparency = 0 seat.Parent.Parts.Part4.Transparency = 0 end end)
do you mean something like this?
Array = {Object1,Object2,Object3,Object4} for i = 1, #Array do Array[i].Transparency = 0 end