Hey guys, So, I'm fairly new to LUA scripting and would love some help.
So basically, I want to add a timer, and when the timer runs out the person with the object last, dies. Kind of like time bomb.
As I said, I'm really new to this, so I'd love a helping hand. :-)
There are events for Tool.Equipped:Connect()
You can start a timer in the script then access the player's humanoid and set the health below or equal to zero. Remember to also use Tool.Unequipped:Connect() or disconnect the event.
Put this inside the tool instance itself (not the part, the tool) as a normal script (not a local or module)
local tool = script.Parent local currentime = 0 -- Current Time (once it equals timend, it will make the player with it die) local timend = 5 -- Time max (in seconds) function toolEquipped() begin() end tool.Equipped:connect(toolEquipped) local db = 0 function begin() if db == 0 then db = 1 function getHumanoid() local affirmative = false -- Will be used to determine if it gets a humanoid (player) local hmd if tool.Parent:IsA("Model") then hmd = tool.Parent:FindFirstChild("Humanoid") if hmd then affirmative = true end end if affirmative == true then return hmd else return nil end end local humanoid repeat humanoid = getHumanoid() if humanoid == nil then else currentime = currentime + 0.1 end wait(0.1) until currentime >= timend humanoid.Health = 0 end end
This script however will not make anything die if it's not equipped by a player.
But I did make it so it will only do the counting only IF equipped by a humanoid/player.