I'm trying to get one of my GUI elements to display a number counter, but the number itself won't update unless the player character dies or is reset. I've tried having disabling the GUI and re-enabling right after, but that didn't seem to help. What can I use to have the GUI update the value without forcing the player to reset their character? Thanks in advance to anyone who helps out.
Here's what I have code-wise. It's not much, but it's all I have for now. the 'update' local is pointing to a RemoteEvent that should have, in theory, forced the GUI to update. The 'number' value is also working correctly.
local player = game.Players.LocalPlayer local number = game.ServerStorage.credits[tostring(player.Name)]Value local update = game.ReplicatedStorage.creditupdate update.OnClientEvent:Connect(function() script.Parent.Text = "You currently have "..number end)
On line two, remove Value. And then you can instead of using a client event you can use
object:GetPropertyChangedSingal("Value")
object is the credits object.
Because this is a localscript, you can not access the ServerStorage from the client, so I would recommend changing it to ReplicatedStorage. There is also no need for tostring on the name since it's already a string value.
So you could do:
local player = game.Players.LocalPlayer local number = game.ReplicatedStorage.credits[player.Name] number:GetPropertyChangedSingal("Value"):Connect(function() script.Parent.Text = "You currently have "..number.Value --if number is a numberValue you will have to use tostring here end)