local Ball = Instance.new("Part") Ball.Shape = "Ball" Ball.Transparency = 0.5 Ball.CanCollide = false Ball.Anchored = false Ball.Size = Vector3.new(20, 1, 1) Ball.Name = "Ball" Ball.Parent = char
I'm trying to script a circle that's flat but i've tested all the vector3 values and none of them worked. Any idea?
Add a normal square instead of a ball. Then do another instance.new function which is a "specialmesh". The mesh type should be sphere.
I would try anchoring or welding the part because all I assume it would be doing right now is falling through the map as it is not anchored, and CanCollide is false so a baseplate won't stop it.
If you want a flat circle as in a part, just create a part and put a SpecialMesh in it, and change the scale of the mesh to something like Vector3.new(.5,5,5)
. If you want to orientate it correctly, and make it horizontal, then just rotate it.