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Destroy() glitches sometimes so i want to know if this method works?

Asked by 6 years ago

So i'm trying to make part disappear by using Destroy() but sometimes it glitches and it doesn't destroy the part immediately so i tried doing this instead

Box.Parent = game.ServerScriptService and Box:Destroy()

If i do this then the part would immediately disappear but i'm not sure if the part would get destroyed once ServerScriptService becomes it's parent.

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Why do you want to change its parent and destroy it at the same time? Endergenius100 12 — 6y
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`x and y` will evalúate to x if x is falsey, y otherwise. A falsey value is false or nil. Anything that is not false or nil is truthy. Since ServerScriptService is not false or nil it is truthy. :Destroy() has no return value, and since you're trying to store the result of a void function in a variable, the variable holds nil instead. User#24403 69 — 6y
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In less words, your box is being destroyed instead. User#24403 69 — 6y
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As i stated, destroy gets glitched sometimes but changing it's parent doesn't so i'm wondering if the part will still get destroyed if i change it's parent TheOneKingx 7 — 6y
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Oh i see, so the box does get destroyed. TheOneKingx 7 — 6y
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yeah User#24403 69 — 6y

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Answered by
metryy 306 Moderation Voter
6 years ago
Edited 6 years ago

Destroy shouldn't glitch, it may be a problem with how you're calling the function.

local function Remove(obj)
    if obj:IsA("LuaSourceContainer") then
        obj.Disabled = true 
    end

    obj.Parent = nil
end

-- Example:
Remove(box) 

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Calling, not firing. Fire refers to an event notifying its listeners. User#24403 69 — 6y
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Fixed, thanks for pointing that out. metryy 306 — 6y
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