So I've been finding a way to NOT USE HUMANOID and make my own. Use IntValue for Health and etc. I tried using AnimationController for the "Custom Enemy" it works fine. The thing is , I can't find a away to make the Custom Enemy to follow the Players.
Here's what I got so far.
local Self = script.Parent local Target = game.Workspace.Target while true do wait(0.1) Self.BodyPosition.P = 100 Self.BodyPosition.Position = Target.Position + Vector3.new(0,10,0) end
I tried using BodyPosition , It follows the Target. (the further I move the target , the faster the 'self' flew to the target XD) Do you have any ideas rather than using BodyPosition? Or maybe you know how to improve my script?
Thanks in advance :D
Try using CFrame,Vector3. I think there is no other way to move a rig(without a humanoid) to a player wihout CFrame or vector3. Of course, if you find a another way. *Psst, if you want a custom rig with a humanoid, try using the custom character plguin. *