How to make Custom Enemy [Custom Rig] ?
So I've been finding a way to NOT USE HUMANOID and make my own.
Use IntValue for Health and etc.
I tried using AnimationController for the "Custom Enemy" it works fine.
The thing is , I can't find a away to make the Custom Enemy to follow the Players.
Here's what I got so far.
1 | local Self = script.Parent |
2 | local Target = game.Workspace.Target |
6 | Self.BodyPosition.P = 100 |
7 | Self.BodyPosition.Position = Target.Position + Vector 3. new( 0 , 10 , 0 ) |
I tried using BodyPosition , It follows the Target.
(the further I move the target , the faster the 'self' flew to the target XD)
Do you have any ideas rather than using BodyPosition?
Or maybe you know how to improve my script?
Thanks in advance :D