This script is supposed to open/close a player's GUI via a remote function, depending on how close the player is (or isn't) to a particular block. It's in a model that is bought in a tycoon game.
The script runs perfectly when there is only one of the brick present in the game. Any more and the script breaks. Besides this, Output gave me nothing.
Can someone help me? Here's the script:
exited = {} while wait() do local armsPos = script.Parent.Torso.Position for _,v in pairs(game.Players:GetPlayers()) do if v.Character ~= nil and (armsPos - v.Character.Torso.Position).magnitude <= 10 and not exited[v.Name] then game.ReplicatedStorage.ShowArmory:FireClient(v,true) exited[v.Name] = true elseif v.Character ~= nil and (armsPos - v.Character.Torso.Position).magnitude > 10 then game.ReplicatedStorage.ShowArmory:FireClient(v,false) if exited[v.Name] then exited[v.Name] = nil end end end end
If it matters, here is the section of the script, located in the GUI itself, that detects whether or not it should be visible.
game.ReplicatedStorage.ShowArmory.OnClientEvent:connect(function(val) gui.Enabled = val end)
In your for loop you have the following code:
for _,v in pairs(game.Players:GetPlayers()) do
You should have the following code:
for _,v in pairs(game.Players:GetChildren()) do
GetPlayers is not a valid function of Players, you still use GetChildren like you would all other objects.
Glad I could help!