So the issue here is sometimes the bullet will be facing the right direction but when I look up and down or side to side sometimes, it will not be facing the right direction How it Looks
Here's my script. Any help would be appreciated.
local bullet = Instance.new("Part", workspace) bullet.BrickColor = BrickColor.new("New Yeller") bullet.Material = Enum.Material.Neon bullet.Size = Vector3.new(0.1,0.1,.4) bullet.Parent = workspace bullet.CFrame = CFrame.new(flash.Position) local bv = Instance.new("BodyVelocity") bv.MaxForce = Vector3.new(1e8,1e8,1e8) bv.Velocity = mouse.hit.lookVector * 100 bv.Parent = bullet game:GetService("Debris"):AddItem(bullet, 3)
Not to sure as to why it does this but it does this.