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How do I make this save every 3 minutes I tried but it kept saying arg is nil?

Asked by 5 years ago

local DataStore = game:GetService("DataStoreService"):GetDataStore('ToolSave')-- game.Players.PlayerAdded:Connect(function(plr) --when the player is added to the game in the player properties local savedstuff = DataStore:GetAsync(plr.userId)-- saved stuff variable means The Data of the player using userID if savedstuff ~= nil then --if the data is not nil continue this script for i,v in pairs(savedstuff) do --for i,v in pairs the Data Inventory if game.ServerStorage.Inventory:FindFirstChild(v) ~= nil then --Try looop and try find the inventory and if its not nil then continue local weopon = game.ServerStorage.Inventory:FindFirstChild(v):Clone() --if it isnt nil the clone it weopon.Parent = plr:WaitForChild('Backpack')-- Puts this in the backpack end end end plr.CharacterRemoving:Connect(function()-- When character is being removed from the game plr.Character.Humanoid:UnequipTools()-- Un equip the weopons end) end) game.Players.PlayerRemoving:Connect(function(plr)-- when player is being removed Table = {}-- Creates a table for i,v in pairs(plr.Backpack:GetChildren()) do-- for i,v in pairs loop around the backpacks childrens table.insert(Table,v.Name)--insert whatever is found in the table end if Table ~= nil then-- if table is not nil when the player leaves the game save the game DataStore:SetAsync(plr.userId,Table)-- if it is not equal to nil then Set the Data to that using user iD and putting table into it end end)

I tried doing loops when player was added but it kept giving me arg was nil does anyone know how to make a script that can save every 3 minutes or something cause i tried and it kept saying arg was nil

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