For some reason, when I fire a certain argument through a remote event, it reads a different one from the server. Being a little more specific, I am trying to fire a value I set up in a local script and a table, but whenever I try to fire it through the remote, it doesn't fire the table. It fires the player's name (aka my name) and the value.
Local script
local propertyfolder = workspace:WaitForChild("BloxopolyBoard"):WaitForChild("BloxopolyProperties") local jailfolder = propertyfolder:WaitForChild("Jail"):WaitForChild("JustVisiting") local playerspawns = workspace:WaitForChild("BloxopolyBoard"):WaitForChild("SpawnLocations") local playernum = script.Parent.Parent.Parent.Parent.Parent:WaitForChild("Player") allproperties = {propertyfolder:WaitForChild("RobloxianAvenue"), propertyfolder:WaitForChild("CommunityChest1"), propertyfolder:WaitForChild("RobloxHQ"), propertyfolder:WaitForChild("IncomeTax"), propertyfolder:WaitForChild("ReadingRailroad"), propertyfolder:WaitForChild("SimulatorAvenue"), propertyfolder:WaitForChild("Chance1"), propertyfolder:WaitForChild("SimulatorStreet"), propertyfolder:WaitForChild("SimulatorHQ"), jailfolder:WaitForChild(playernum.Value), propertyfolder:WaitForChild("TycoonFactory"), propertyfolder:WaitForChild("ElectricCompany"), propertyfolder:WaitForChild("TycoonStreet"), propertyfolder:WaitForChild("TycoonAvenue"), propertyfolder:WaitForChild("PennsylvaniaRailroad"), propertyfolder:WaitForChild("Bloxy-ColaStreet"), propertyfolder:WaitForChild("CommunityChest2"), propertyfolder:WaitForChild("Ro-DonaldsLane"), propertyfolder:WaitForChild("Bloxy-ColaFactory"), propertyfolder:WaitForChild("FreeParking"), propertyfolder:WaitForChild("RobloxiaStreet"), propertyfolder:WaitForChild("Chance2"), propertyfolder:WaitForChild("RobloxCity"), propertyfolder:WaitForChild("TownOfRobloxia"), propertyfolder:WaitForChild("B&ORailroad"), propertyfolder:WaitForChild("Ro-PuterFactoryStreet"), propertyfolder:WaitForChild("Ro-PuterFactory"), propertyfolder:WaitForChild("WaterWorks"), propertyfolder:WaitForChild("Ro-PuterIndustry"), propertyfolder:WaitForChild("GoToJail"), propertyfolder:WaitForChild("SouthObbyStreet"), propertyfolder:WaitForChild("HardObbyLane"), propertyfolder:WaitForChild("CommunityChest3"), propertyfolder:WaitForChild("NorthwayObbyStreet"), propertyfolder:WaitForChild("Chance3"), propertyfolder:WaitForChild("BloxyThemePark"), propertyfolder:WaitForChild("LuxuryTax"), propertyfolder:WaitForChild("BloxyWalkWay"), playerspawns:WaitForChild(playernum.Value)} local dice1 = script.Parent.Parent:WaitForChild("Dice1") local dice2 = script.Parent.Parent:WaitForChild("Dice2") local debounce = false script.Parent.Parent:TweenPosition(UDim2.new(0.01, 0, 0.268, 0), "Out", "Back", 2) script.Parent.MouseEnter:Connect(function() script.Parent.BackgroundColor3 = Color3.new(255,255,0) end) script.Parent.MouseLeave:Connect(function() script.Parent.BackgroundColor3 = Color3.new(255,255,255) end) wait(2) script.Parent.MouseButton1Down:Connect(function() if not debounce then debounce = true local dice = {"rbxgameasset://Images/Dye (1)", "rbxgameasset://Images/Dye (2)", "rbxgameasset://Images/Dye (3)", "rbxgameasset://Images/Dye (4)", "rbxgameasset://Images/Dye (5)", "rbxgameasset://Images/Dye (6)"} local die1 = math.random(1,6) local die2 = math.random(1,6) local roll = die1 + die2 dice1.Image = dice[die1] dice2.Image = dice[die2] local player = game.Players.LocalPlayer local spaces = player:WaitForChild("Spaces") spaces.Value = spaces.Value + roll if spaces.Value > 39 then spaces.Value = spaces.Value - 39 end local playernum = player:FindFirstChild("Player") local char = player.Character local torso = char:FindFirstChild("Torso").Position local path = game:GetService("PathfindingService"):FindPathAsync(torso, allproperties[spaces.Value].Position) local moving = player:FindFirstChild("Moving") local points = path:GetWaypoints() local bg = script.Parent.Parent local intro = bg.Parent.Parent:WaitForChild("Intro") local repstorage = game:GetService("ReplicatedStorage") local remotefolder = repstorage:WaitForChild("Remotes") local rolls = remotefolder:WaitForChild("Rolls") rolls:FireServer(die1 + die2) wait(2) if path.Status == Enum.PathStatus.Success then moving.Value = true for i, v in pairs(points) do local humanoid = char:FindFirstChild("Humanoid") humanoid:MoveTo(v.Position) humanoid.MoveToFinished:wait() end end debounce = false --bg:TweenPosition(UDim2.new(-1,0,0.268,0), "In", "Back", 1.5) wait(1.5) moving.Value = false wait(1) local camera = remotefolder:WaitForChild("PropertyCam") print(spaces.Value) camera:FireServer(spaces.Value, allproperties) local propertyremote = remotefolder:WaitForChild("Properties") wait(6) propertyremote:FireServer(spaces.Value, allproperties) --[[local turn = player:WaitForChild("Turn") if turn.Value == true then turn.Value = false end repeat wait() until turn.Value == false local turnvalue = remotefolder:WaitForChild("TurnValue") turnvalue:FireServer()]] end end)
Server Script:
local repstorage = game:GetService("ReplicatedStorage") local modules = repstorage:WaitForChild("Modules") local turn = require(modules:WaitForChild("Turns")) local playerscript = require(modules:WaitForChild("Players")) local gamestarted = repstorage:WaitForChild("GameStarted") local remotefolder = repstorage:WaitForChild("Remotes") local rolls = remotefolder:WaitForChild("Rolls") local turns = remotefolder:WaitForChild("Turns") local guifolder = repstorage:WaitForChild("Gui's") local turnvalue = remotefolder:WaitForChild("TurnValue") local camera = remotefolder:WaitForChild("PropertyCam") local propertycard = remotefolder:WaitForChild("Properties") turns.OnServerEvent:Connect(function(player) table.insert(turn.turntable, player.Name) wait(1) for i, v in pairs(turn.turntable) do print(v) end if #turn.turntable == 1 then print("Waiting for players...") else gamestarted.Value = true end end) repeat wait() until #turn.turntable == 1 or gamestarted.Value == true repeat for i, v in ipairs(turn.turntable, turn.turntable[1], turn.turntable[#turn.turntable]) do local rolldice = guifolder:WaitForChild("RollDice") local player = game.Players:FindFirstChild(v) local playergui = player:WaitForChild("PlayerGui") local currentturn = player:WaitForChild("Turn") currentturn.Value = true rolldice:Clone().Parent = playergui camera.OnServerEvent:Connect(function(space, properties) for _, v in pairs(turn.turntable) do print(space) print(properties) camera:FireClient(game.Players:FindFirstChild(v), space, properties) propertycard.OnServerEvent:Connect(function(space, properties) propertycard:FireClient(game.Players:FindFirstChild(v), space, properties) end) end end) turnvalue.OnServerEvent:Connect(function() currentturn.Value = false end) repeat wait() until currentturn.Value == false end until gamestarted.Value == false
Other local script:
local repstorage = game:GetService("ReplicatedStorage") local remotefolder = repstorage:WaitForChild("Remotes") local camera = remotefolder:WaitForChild("PropertyCam") camera.OnClientEvent:Connect(function(space, turntable) local curcam = workspace.CurrentCamera local camerafolder = workspace:WaitForChild("Cameras") local tweenservice = game:GetService("TweenService") curcam.CameraType = "Scriptable" local tweenservice = game:GetService("TweenService") local tweeninfo = TweenInfo.new(5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out, 0, false, 0) local camcoordinates = {CoordinateFrame = camerafolder:WaitForChild(space).CFrame} local cammove = tweenservice:Create(curcam, tweeninfo, camcoordinates) cammove:Play() end)
Plz help