So What I have been trying to do is make this one sword data store and the datastore works fine as of now
it works by names
for example if i had a weopon it would save the name of it then when I join it looks for the name in a certian folder and if its found it clones it to my bag
but im scared that when i reach a certain limit it won't save
Pretty new to this stuff, but im pretty sure it depends on the way you do it.
if you attempt to use GetAsync
or SetAsync
to many times, it will not work, there is a limit on how many requests there can be per minute I think. But if you use just a few datastores and control the requests. you should be fine
If im wrong comment and ill take it down