I tried this before, but it doesn't do anything.
One part should be following the players camera (without the parts orientation being affected by camera orientation)
The other part should be on the players feet (without the parts orientation being affected by the characters orientation)
workspace:WaitForChild("Player_Name") local part = script.Parent.c1winds local BodyPosition = Instance.new("BodyPosition", part) while wait(0) do BodyPosition.Position = workspace["Player_Name"].Head.CFrame:pointToWorldSpace(Vector3.new(2, 1, 0)) end
Any solution?
dus dis work for u? Place in StarterPack
local player = game.Players.LocalPlayer local cam = workspace.CurrentCamera local part = Instance.new("Part", workspace) part.Transparency = .75 -- cus its rly annoying to have a part shoved at ur face and u cant see anything part.Anchored = true part.CanCollide = false part.Size = Vector3.new(1,1,1) local part02 = Instance.new("Part", workspace) part02.Anchored = true part02.CanCollide = false part02.Size = Vector3.new(1,1,1) player.CharacterAdded:connect(function(char) wait() -- wait for root to load local root = char:FindFirstChild("HumanoidRootPart") game:GetService("RunService").RenderStepped:connect(function() part.CFrame = cam.CFrame * CFrame.new(0,0,-part.Size.z) part.Orientation = Vector3.new(0,0,0) part02.Position = root.Position end) end)