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How could you go about stopping time when your player stops moving?

Asked by 5 years ago

I was looking through the snack break problems (and they are probably going to inspire many more questions). One of these problems caught my eye, recreating "SUPERHOT". I immediately tried to make this myself. I opened up studio, made a script, and then realized I have absolutely no idea what I'm doing.

There were a couple of things I could think of doing:

1.) Go through all of the parts in the workspace, make sure it isn't a model, and then anchor that part.

2.) Smashing my fingers on the keyboard and hoping something happens.

Going through the parts in the workspace seemed like it would be too tasking on the server and also very inefficient. Does anyone else have any ideas on how you could complete this task (without smashing something on the keyboard)

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Stopping time... Get all the objects that aren't moving, then after a few seconds speed up where they were going to go, I don't know how you will do it.. Go through workspace, make the gravity 0 and set all the players collisions to false, although, this means you can go through wedged objects too... greatneil80 2647 — 5y
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You could make a function that calls itself firestarroblox123 440 — 5y

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