I want It so when you hold down C the camera shake side to side
but it seem the action will not take place....
may I have some help plz
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local play = game.Players.LocalPlayer local char = play.Character local hum = char:WaitForChild("Humanoid") local uis = game:GetService("UserInputService") local use = false local inuse = false local charge = game.ReplicatedStorage:WaitForChild("Remotes"):WaitForChild("ChargeEvent") local down = false local cam = game.Workspace.CurrentCamera uis.InputBegan:Connect(function(input,istyping) if not istyping then if input.KeyCode == Enum.KeyCode.C then if inuse == false then inuse = true down = true -------=local chargeanim = hum:LoadAnimation(script.ChargingAnimation) while down == true do wait() if down == false then print("broke(Cam Shake)") break end for i = 1,5 do wait() print("shake") cam.CFrame = cam.CFrame + Vector3.new(3,0,0) end for i = 1,5 do wait() print("InverseShake") cam.CFrame = cam.CFrame - Vector3.new(3,0,0) end end end end end end) ----=---------------=end --- chargeanim:Play() uis.InputEnded:Connect(function(input,istyping) if not istyping then if input.KeyCode == Enum.KeyCode.C then if inuse == true then inuse = false down = false ---charge:FireServer(inuse) print("upFromShake") -------=chargeanim:Stop() end end end end)
when the Key is Up it breaks the loop...…….