For my game, I am trying to make an admin command. Specifically, a command that can change anybody's speed. For now, FE is disabled to see if that was what was causing the script to not work. I tried following this this guide and either I didn't follow it correctly or it's outdated in which I doubt.
Code:
local Admins = { "TheOriginalJackie58"; "BennyBoiOriginal"; } local function IsAdmin(Player) for _,Admin in pairs (Admins) do print(Admin,Player) if type(Admin) == "string" and string.lower(Admin) == string.lower(Player.Name) then return true end end return false end local function getPlayerFromName(name) for _, player in pairs(game:GetService("Players"):GetPlayers()) do if player.Name:lower() == name:lower() then return player end end end local function increasePlrSpeed(target, speed) if target.Character.Humanoid.Heath == 0 then return false end target.Character.Humanoid.WalkSpeed = speed return true end local function Run(ChatService) local function processMessage(speakerName, messageObject, channelName) local messageText = messageObject.Message local isACommand = string.find(messageText, ";speed") if not isACommand then return false end local speaker = ChatService:GetSpeaker(speakerName) local speakerplr = speaker:GetPlayer() if not IsAdmin(speakerplr) then return false end local Arguments = {} for Argument in string.gmatch(messageText,"[^%s]+") do table.insert(Arguments,Argument) end table.remove(Arguments,1) local target = Arguments[1] -- Getting the first argument which is the player name local targetplr = getPlayerFromName(target) -- Getting the target player from a string local success = increasePlrSpeed(targetplr, Arguments[2]) -- calling the speed function with parameters targetplr and desired speed return success end ChatService:RegisterProcessCommandsFunction("speed_command", processMessage) end return Run