I need help on how I send the player's health to their client GUI from the server script. I already wrote up the client-side script, but I need help on how to send it from server-side. Any help?
Server:
function game.ReplicatedStorage.PlayerHealth.OnServerInvoke(player) local health = player.Character:WaitForChild("Humanoid") --Unsure of what to do here. end
Client (If needed to test):
local Health = script.Parent.Parent.Parent.Parent.Character.Humanoid while true do game.ReplicatedStorage.PlayerHealth:InvokeServer() PlayerHealth = Health.Health PlayerMaxHealth = Health.MaxHealth wait(.1) script.Parent.Text = (math.floor(PlayerHealth) .. " / " .. math.floor(PlayerMaxHealth) ) wait(.1) end