I am making a robot that has to look at things from 360 degrees (Up and Down aren't necessary), but most free model scripts only turn 45 to 90 degrees.
I believe you can only use Vectors to find where the Camera is looking at. Like UpVector,LookVector, and RightVector.
I am also trying to get the Vector into degrees, because the neck uses constraints, so it goes up to 180 on each side.
Camera.CFrame.LookVector >> Number or Camera.CFrame.LookVector >> Number * 180
Anything I should try?