Scripting Helpers is winding down operations and is now read-only. More info→
Ad
Log in to vote
0

How to make this Fire Script Last Longer?

Asked by 10 years ago

I want this Fire Script That was in the Tool to last at least 10 Minutes longer But also i want it to go out with an Fire Extinguisher.. I dont know if this is the right script of the other one..

Boost = script.Parent 
p = math.random(1,10)

if Boost.Anchored == false then 
f = Instance.new("Fire") 
f.Parent = Boost
f.Size = math.random(10,20)
wait(math.random(2,4))
if p ~= 1 then
Boost:BreakJoints()
end  
vl = 500-1000
Boost.Material = "CorrodedMetal"
wait(math.random(2,4))
hs = Boost:findFirstChild("AfterSmoke")
if hs == nil then
x = math.random(1,20)
if x == 3 then
as = Instance.new("Smoke")
as.Name = "AfterSmoke"
as.Color = Color3.new(0, 0, 0)
as.Parent = Boost
as.Size = math.random(5,15)
as.RiseVelocity = math.random(25,100) / 10
as.Opacity = math.random(1,5) / 10
Boost.BrickColor = BrickColor.new("Really black")
Boost:BreakJoints()
else
ps = Instance.new("IntValue")
ps.Name = "AfterSmoke"
ps.Parent = Boost
end
end
wait(math.random(2,4))
f:remove()
script.Touchy:remove()
wait(math.random(30,60))
v = Boost:findFirstChild("AfterSmoke")
if v ~= nil then
v:remove()
end
end
script:remove()

Or

function t(hit) 
if hit.Name ~= "Effect" then 
f = hit:findFirstChild("ForceField")
if f == nil then
ff = hit.Parent:findFirstChild("ForceField")
if ff == nil then
if hit.Anchored == false then 
if hit:findFirstChild("AfterSmoke") == nil then
d = hit:findFirstChild("Heat") 
if d == nil then
script.Heat:Clone().Parent = hit
end end end


hit.Material = "CorrodedMetal"
e = Instance.new("Explosion") 
e.Parent = game.Workspace 
e.Position = script.Parent.Position 
e.BlastPressure = 0
e.BlastRadius = 3
script.Boom.Parent = script.Parent
script.Parent.Boom:play()
e.Hit:connect(
function (hit) 
if hit.Anchored == false then 
if hit:findFirstChild("AfterSmoke") == nil then
d = hit:findFirstChild("Heat") 
if d == nil then
script.Heat:Clone().Parent = hit
end end end end) 
else
e = Instance.new("Explosion") 
e.Parent = game.Workspace 
e.Position = script.Parent.Position 
e.BlastPressure = 0
e.BlastRadius = 3
script.Boom.Parent = script.Parent
script.Parent.Boom:play()

end 
else
e = Instance.new("Explosion") 
e.Parent = game.Workspace 
e.Position = script.Parent.Position 
e.BlastPressure = 0
e.BlastRadius = 3
script.Boom.Parent = script.Parent
script.Parent.Boom:play()
end 
wait()
script.Parent:remove()
end
end 
script.Parent.Touched:connect(t)



while true do 
wait() 
p = Instance.new("Part") 
p.Name = "Effect" 
p.Size = Vector3.new(1,1,1) 
p.BrickColor = BrickColor.new("White") 
p.Reflectance = 1 
p.Transparency = 0 
p.CFrame = script.Parent.CFrame 
p.Anchored = true 
p.CanCollide = false 
p.Locked = true 
script.Mesh:Clone().Parent = p 
script.Clean:Clone().Parent = p 
p.Parent = game.Workspace 
end 

2 answers

Log in to vote
0
Answered by
war8989 35
10 years ago

Change line 37 of the first script from wait(math.random(30,60)) to whatever you like.

Ad
Log in to vote
0
Answered by 10 years ago

Another option would be the change the wait(math.random(30,60)) on line 37 to wait(math.random(60,90)) to make it where the lowest wait time is 60 instead of 30.

Answer this question