So I'm making the player face the planet that they are on, but I think the facing part is too literal because they are flat down on their face on the ground. How can I make a different side of them face the ground? The bottom side more specifically.
player.HumanoidRootPart.CFrame = CFrame.new(player.HumanoidRootPart.Position, planet.Position);
player.HumanoidRootPart.CFrame = CFrame.new(player.HumanoidRootPart.Position, planet.Position) * CFrame.fromEulerAngles(math.deg(-90),0,0);
offsetting the rotation should help