game.Players.PlayerAdded:Connect(function(plr) local char = plr.Character or plr.CharacterAdded:Wait() local hum = char.Humanoid local mouse = plr:GetMouse() mouse.KeyDown:connect(function(key) if key:byte() == 32 then --Since you cannot type [[key == "Space"]] just use byte. plr.Character.Humanoid.JumpPower = plr.Character.Humanoid.JumpPower +1 end end) end)
ServerScriptService.Script:6: attempt to index local 'mouse' (a nil value)
Hi jalbraek! I'm here to help you!
You can't use a ServerScript to interct with the player, use a LocalScript. To make a good script, use UserInputService. Use RemoteEvent to change the JumpPower with the server.
LocalScript:
--< Services local ReplicatedStorage = game:GetService('ReplicatedStorage') local UserInputService = game:GetService('UserInputService') --< Events UserInputService.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.Keyboard and input.KeyCode == Enum.KeyCode.Space then ReplicatedStorage.RemoteEvent:FireServer() -- Fire the server, send automaticly who is the client end end)
Put this script in StarterGui or StarterPack or StarterPlayerScripts
Script:
--< Services local ReplicatedStorage = game:GetService('ReplicatedStorage') --< Events ReplicatedStorage.RemoteEvent.OnServerEvent:Connect(function(player) player.Character.Humanoid.JumpPower = player.Character.Humanoid.JumpPower + 1 end)
Put this script in Workspace or ServerScriptService