So when I try to equip an item, it equips it normally and works. But when I select another item, it should make the text become "Equip" even though it stays at "Unequip". And once you select another item and press the Equip Button that says "Unequip", it'll make the tool disappear and make the new tool equip to the player. Does the same thing to other tools. They're all located in the "Swords" folder in my Backpack. But it seems to be that the item that disappears goes into the Backpack folder instead of the "Swords" folder.
https://gyazo.com/5f43e9d99e8162689f161efd686fbd6c https://gyazo.com/32ecbf264a7bac1851ef1a5d07d5757d
Equip Script:
local player = game.Players.LocalPlayer local character = player.Character local items = {} local buttons = {} game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack,false) -- Makes the original backpack gui invisible function search(location) for i,v in pairs(location:GetChildren()) do -- Find all item in a specific location if v:isA("Tool") then -- If the item found is a "Tool" table.insert(items,v) -- Going to put all the tools found in a table. end end end function refresh() for i,v in pairs(buttons) do -- Finds all items in the table v:Destroy() -- Destroy 'em all end for i,v in pairs(items) do -- Finds all items in the table local button = script.Sample:Clone() -- clones the sample button inside the localscript button.Name = v.Name -- sets the cloned button's name to the name of the item button.LayoutOrder = i button.Parent = script.Parent.HandlerS -- Sets the parent of the cloned button to the HandlerS button.Image = v.TextureId -- Sets the image of the button to the texture id of the tool table.insert(buttons,button) -- Inserts the button to our table "buttons" button.MouseButton1Click:connect(function() if script.Parent.HandlerS.Selected.Value == nil or script.Parent.HandlerS.Selected.Value ~= v then -- Checks if the selected value is nothing or if the selected value is not the button script.Parent.Frame.ItemName.Text = v.Name -- Sets the TextLabel's Text to the name of the tool/button script.Parent.Frame.ItemInfo.Text = v.ToolTip -- Sets the TextInfo's Text to the Info of the tool/button script.Parent.Frame.ImageLabel.Image = v.TextureId -- Sets the image label's image to the texture id of the tool script.Parent.HandlerS.Selected.Value = v if script.Parent.HandlerS.Selected.Value ~= script.Parent.HandlerS.Equipped.Value then --if the selected value is not the same as the equipped value then script.Parent.HandlerS.Location.Value = v.Parent -- Sets the value of our location to the parent of the tool whether it is in the backpack or in the character script.Parent.Frame.Equip.Text = "Equip" elseif script.Parent.HandlerS.Selected.Value == script.Parent.HandlerS.Equipped.Value then -- If the selected value is the same as the equipped value then... script.Parent.HandlerS.Location.Value = v.Parent script.Parent.Frame.Equip.Text = "Unequip" end end end) end end function backpackRefresh() items = {} search(character) search(player.Backpack:WaitForChild("Swords")) refresh() end backpackRefresh() player.Backpack:WaitForChild("Swords").ChildAdded:connect(backpackRefresh) player.Backpack:WaitForChild("Swords").ChildRemoved:connect(backpackRefresh) character.ChildAdded:connect(backpackRefresh) character.ChildRemoved:connect(backpackRefresh)
Equip Button:
local equipped = script.Parent.Parent.Parent.HandlerS.Equipped local selected = script.Parent.Parent.Parent.HandlerS.Selected local location = script.Parent.Parent.Parent.HandlerS.Location local player = game.Players.LocalPlayer local character = player.Character script.Parent.MouseButton1Click:connect(function() if equipped.Value == nil or equipped.Value ~= selected.Value then character.Humanoid:UnequipTools() -- Forces the player to unequip the tool that they equipped if location.Value == player.Backpack:WaitForChild("Swords") then character.Humanoid:EquipTool(selected.Value) equipped.Value = selected.Value script.Parent.Text = "Unequip" end else local children = player.Character:GetChildren() for i = 1, table.getn(children), 1 do if children[i].ClassName == "Tool" then children[i].Parent = player.Backpack:WaitForChild("Swords") end end equipped.Value = nil script.Parent.Text = "Equip" end end)