Line 20 Expected <eof>, got 'end'
Any fix to this? Can't seem to figure what is wrong.
game.Players.PlayerAdded:Connect(function(player) player.CharacterAppearanceLoaded:Connect(function(character) player.Chatted:Connect(function(msg) msg = msg:lower() if (msg == "money") then if (player.Character ~= nil) then local humanoid = character:WaitForChild("Humanoid") if player.Name == "LoganboyInCO" then humanoid:AddAccessory(game.ReplicatedStorage.moneyrain) end humanoid.Died:Connect(function() character:FindFirstChild("moneyrain").Parent = game.ReplicatedStorage game.ReplicatedStorage.moneyrain:Clone() end) end end end) end) end) end) end)
wow i hate autism
functions with their structures defined as (function()
have a parenthesis at the end, if statements
have their code blocks end as end
not end)
.
game.Players.PlayerAdded:Connect(function(player) player.CharacterAppearanceLoaded:Connect(function(character) player.Chatted:Connect(function(msg) local msg = msg:lower() if (msg == "money") then if (player.Character ~= nil) then local humanoid = character:WaitForChild("Humanoid") if player.Name == "LoganboyInCO" then humanoid:AddAccessory(game.ReplicatedStorage.moneyrain) end humanoid.Died:Connect(function() character:FindFirstChild("moneyrain").Parent = game.ReplicatedStorage game.ReplicatedStorage.moneyrain:Clone() end) end end end end end) end) end)