Well, I'm making a system in which when you purchase a Developer product, the text of a text box (and some more info) is saved in a data store, a different player can view the data. But the data store doesn't seem to be created (printing the children of it, only the data of data stores doesn't seem to exsist.) So, can anyone help me out here? My code:
local PurchaseHistory = game:GetService("DataStoreService"):GetDataStore("PurchaseHistory") local TAL = 0 local D = 0 local Less = 0 local Gfx = 0 local Tst = 20242729 local Buy = script.Parent.Parent.Buy function Click() if Buy.Value == 0 then print "An error occured defining what you're buying..." _G.Error() elseif Buy.Value == 1 then game:GetService("MarketplaceService"):PromptProductPurchase(script.Parent.Parent.Parent.Parent.Parent.Parent, TAL) elseif Buy.Value == 2 then game:GetService("MarketplaceService"):PromptProductPurchase(script.Parent.Parent.Parent.Parent.Parent.Parent, D) elseif Buy.Value == 3 then game:GetService("MarketplaceService"):PromptProductPurchase(script.Parent.Parent.Parent.Parent.Parent.Parent, Less) elseif Buy.Value == 4 then game:GetService("MarketplaceService"):PromptProductPurchase(script.Parent.Parent.Parent.Parent.Parent.Parent, Gfx) elseif Buy.Value == 5 then game:GetService("MarketplaceService"):PromptProductPurchase(script.Parent.Parent.Parent.Parent.Parent.Parent, Tst) end end local MS = game:GetService("MarketplaceService") local DS = game:GetService("DataStoreService"):GetDataStore("ProcessReceipt") MS.ProcessReceipt = function(receiptInfo) local playerProductKey = receiptInfo.PlayerId .. ":" .. receiptInfo.PurchaseId if PurchaseHistory:GetAsync(playerProductKey) then return Enum.ProductPurchaseDecision.PurchaseGranted end for i, player in ipairs(game.Players:GetPlayers()) do if player.userId == receiptInfo.PlayerId then if receiptInfo.ProductId == TAL then local DataToSend = game:GetService("DataStoreService"):GetDataStore(player.Name.." "..Buy.Value.." "..receiptInfo.PurchaseId) --Every purchase gets their own data store. local Text = script.Parent.Parent.Info.Text DataToSend:UpdateAsync(player.Name..Buy.Value..receiptInfo.ProductId, function(TextToSend) local TextToSend = player.Name.." purchased a Thumbnial/ad/logo:"..Text return TextToSend end) elseif receiptInfo.ProductId == D then local DataToSend = game:GetService("DataStoreService"):GetDataStore(player.Name.." "..Buy.Value.." "..receiptInfo.PurchaseId) --Every purchase gets their own data store. localText = script.Parent.Parent.Info.Text DataToSend:UpdateAsync(player.Name..Buy.Value..receiptInfo.ProductId, function(TextToSend) local TextToSend = player.Name.." purchased a 3D Scene:"..Text return TextToSend end) elseif receiptInfo.ProductId == Less then local DataToSend = game:GetService("DataStoreService"):GetDataStore(player.Name.." "..Buy.Value.." "..receiptInfo.PurchaseId) --Every purchase gets their own data store. localText = script.Parent.Parent.Info.Text DataToSend:UpdateAsync(player.Name..Buy.Value..receiptInfo.ProductId, function(TextToSend) local TextToSend = player.Name.." purchased Lessons." return TextToSend end) elseif receiptInfo.ProductId == D then local DataToSend = game:GetService("DataStoreService"):GetDataStore(player.Name.." "..Buy.Value.." "..receiptInfo.PurchaseId) --Every purchase gets their own data store. localText = script.Parent.Parent.Info.Text DataToSend:UpdateAsync(player.Name..Buy.Value..receiptInfo.ProductId, function(TextToSend) local TextToSend = player.Name.." purchased a Gfx Pack:"..Text return TextToSend end) elseif receiptInfo.ProductId == Tst then local DataToSend = game:GetService("DataStoreService"):GetDataStore(player.Name.." "..Buy.Value.." "..receiptInfo.PurchaseId) --Every purchase gets their own data store. localText = script.Parent.Parent.Info.Text DataToSend:UpdateAsync(player.Name..Buy.Value..receiptInfo.ProductId, function(TextToSend) local TextToSend = player.Name.." purchased [Test]:"..Text return TextToSend end) end end end PurchaseHistory:SetAsync(playerProductKey, true) return Enum.ProductPurchaseDecision.PurchaseGranted end script.Parent.MouseButton1Click:connect(Click)