So, I am trying to make a script to fire off a remote event located inside of a player's character in workspace. The remote event is located inside of a weld object.
My goal is to write a script that checks to see if all players have the weld inside of their player in workspace, and if they do, I want to fire the remote event. Currently, with this code, when I test it in game, the only person the remote fires on is my player.
Here is the code below:
local plr = game.Players.LocalPlayer local mou = plr:GetMouse() local Players = game:GetService('Players') mou.KeyDown:Connect(function(key) if key:lower() =='n' then print(1) local v = Players:GetPlayers() for i = 1, #v do local c = v[i].Character if c["ball.weld"] then c["ball.weld"].Part1.knockloose:FireServer() else break end end end end)