Recently, I've created a group called Sharaton Hotels™ and I've been trying to make an Overhead Gui saying their name AND their rank, but when I actually do it, It starts scaling up and down when I move my Camera, any idea why this is happening?
Here's the Code :
game.Players.PlayerAdded:connect(onPlayerRespawned) function onPlayerRespawned(newPlayer) wait(1) gui=Instance.new("BillboardGui") gui.Parent=newPlayer.Character.Head gui.Adornee=newPlayer.Character.Head gui.Size=UDim2.new(3,0,3,0) gui.StudsOffset=Vector3.new(-0.3,1.4,0) text=Instance.new("TextLabel") text.Text = "Devillian_Desire" text.Size=UDim2.new(1.8,0,0.5,0) text.Position=UDim2.new(-0.125,0,-0.25,0) text.BackgroundTransparency = 1 text.Parent=gui end function onPlayerEntered(newPlayer) newPlayer.Changed:connect(function (property) if (property == "Character") then onPlayerRespawned(newPlayer) end end) end game.Players.PlayerAdded:connect(onPlayerEntered)
well ye, there is an option in the billboard GUI that makes this not - happen, but it would be easier if u edited the humanoid display name to show their rank instead.