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How to put a gyroscope CFrame into Vector3?

Asked by
NsNidPL 41
6 years ago

Hello.

I am making a flight simulator and I am making controls for mobile using gyroscope. The output from gyroscope is a CFrame. How do I put a CFrame into Vector3? When I am trying to do so, everything is 0.

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A CFrame contains a Vector3. You can use someCFrame.p to get the Vector3. User#5423 17 — 6y
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then the vector3 is 0, 0, 0 NsNidPL 41 — 6y

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Answered by 6 years ago

a CFrame consists of 2 vectors, for example;

CFrame.new(Vector3.new(0,0,0), Vector3.new(0,0,0))

the first vector determines the part's position and the second vector determines the part's orientation(where the part faces). To get a CFrame's position roblox has a neat function where you can type ".p" after a CFrame to get its position; for example,

CFrame.new(Vector3.new(0,0,0), Vector3.new(0,0,0)).p

this should give you the position; hope i helped.

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Use Position instead, and your example is merely a constructor. User#24403 69 — 6y
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that doesnt change the fact that its a example. TheluaBanana 946 — 6y
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also people like to use .p cus its easier to type. TheluaBanana 946 — 6y
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 not to mention this is just a casual discussion TheluaBanana 946 — 6y
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anything else you would like to point out? im open for rational improvement TheluaBanana 946 — 6y
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when i use .p all values in vector3 are 0, btw i figured out how to do it: lookVector :) NsNidPL 41 — 6y
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"It's easier to type" argument is a bad argument User#24403 69 — 6y
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@NsNidPL congrats TheluaBanana 946 — 6y
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@sjr04Alt as long as it is an arguement TheluaBanana 946 — 6y
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Answered by
NsNidPL 41
6 years ago

i used lookvector and it works

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